Wizards & Spells (Dungeons & Dragons)

A Young Adventurer's Guide

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Hardcover
$12.99 US
On sale Mar 10, 2020 | 112 Pages | 9781984856463

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An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.

The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
Introduction

You are in a fantasy realm. That means there are fantastical creatures and even more fantastical abilities.

What kind of magic do you wield?

How will you use your powers?

This book is a way to answer those two very important questions. It’s a guide to the extraordinary abilities that enhance the world of Dungeons & Dragons and the magic-centered classes available to adventurers. It gives you a wide range of options to choose from, along with spells and magical items to outfit your heroic persona.

Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination.

Every character is unique. Even when two of them share the same magical vocation, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the tales of your magical exploits are about to begin.

Let’s explore!
Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice. View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. View titles by Official Dungeons & Dragons Licensed

About

An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.

The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Excerpt

Introduction

You are in a fantasy realm. That means there are fantastical creatures and even more fantastical abilities.

What kind of magic do you wield?

How will you use your powers?

This book is a way to answer those two very important questions. It’s a guide to the extraordinary abilities that enhance the world of Dungeons & Dragons and the magic-centered classes available to adventurers. It gives you a wide range of options to choose from, along with spells and magical items to outfit your heroic persona.

Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination.

Every character is unique. Even when two of them share the same magical vocation, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the tales of your magical exploits are about to begin.

Let’s explore!

Author

Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice. View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. View titles by Official Dungeons & Dragons Licensed

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