Introduction
Part I: Language
Chapter 1: Values, Types, and Operators
Chapter 2: Program Structure
Chapter 3: Functions
Chapter 4: Data Structures: Objects and Arrays
Chapter 5: Higher-Order Functions
Chapter 6: The Secret Life of Objects
Chapter 7: Project: A Robot
Chapter 8: Bugs and Errors
Chapter 9: Regular Expressions
Chapter 10: Modules
Chapter 11: Asynchronous Programming
Chapter 12: Project: A Programming Language
Part II: Browser
Chapter 13: JavaScript and the Browser
Chapter 14: The Document Object Model
Chapter 15: Handling Events
Chapter 16: Project: A Platform Game
Chapter 17: Drawing on Canvas
Chapter 18: HTTP and Forms
Chapter 19: Project: A Pixel Art Editor
Part III: Node
Chapter 20: Node.js
Chapter 21: Project: Skill-Sharing Website
Chapter 22: JavaScript and Performance
Exercise Hints
Index