Peer Pedagogies on Digital Platforms

Learning with Minecraft Let's Play Videos

Ebook
On sale Sep 22, 2020 | 216 Pages | 9780262360753
How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers.

Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
Chapter One--Introduction: learning with Minecraft and YouTube
Chapter Two--Minecraft's digital media literacies and learning
Chapter Three--The Let's Play genre, micro-celebrity and learning
Chapter Four--Peer pedagogies and digital platforms
Chapter Five--Exploring YouTube 'Let's Plays' and peer pedagogies
Chapter Six--Stampy's Lovely World
Chapter Seven--Animal rescue with StacyPlays
Chapter Eight--Hanging out with GamerGirl
Chapter Nine--What I learnt from Stampylonghead, StacyPlays and KarinaOMG
Chapter Ten--Afterword: Media literacy in the age of Minecraft and YouTube
Michael Dezuanni is Associate Professor in the School of Communication and Associate Director of the Digital Media Research Centre at Queensland University of Technology in Australia. He is the coeditor of Serious Play: Literacy, Learning, and Digital Games.

About

How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers.

Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.

Table of Contents

Chapter One--Introduction: learning with Minecraft and YouTube
Chapter Two--Minecraft's digital media literacies and learning
Chapter Three--The Let's Play genre, micro-celebrity and learning
Chapter Four--Peer pedagogies and digital platforms
Chapter Five--Exploring YouTube 'Let's Plays' and peer pedagogies
Chapter Six--Stampy's Lovely World
Chapter Seven--Animal rescue with StacyPlays
Chapter Eight--Hanging out with GamerGirl
Chapter Nine--What I learnt from Stampylonghead, StacyPlays and KarinaOMG
Chapter Ten--Afterword: Media literacy in the age of Minecraft and YouTube

Author

Michael Dezuanni is Associate Professor in the School of Communication and Associate Director of the Digital Media Research Centre at Queensland University of Technology in Australia. He is the coeditor of Serious Play: Literacy, Learning, and Digital Games.

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