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Tusk Love

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On sale Jul 01, 2025 | 288 Pages | 9780593874271

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A merchant’s daughter who yearns for adventure gets more than she bargained for when she falls for a broodingly handsome stranger in this saucy romantasy from the New York Times bestselling author of The Hurricane Wars.

“A true delight of a book! Spicy and heartfelt—this one is a winner all around.”—Katee Robert, author of Neon Gods

As the daughter of an ambitious merchant, Guinevere’s path has been predetermined: marry into a noble house of the Dwendalian Empire, raise her family’s station, and live quietly as a lordling’s obedient wife. But Guinevere longs for a life unbounded by expectations, for freedom and passion and adventure.

Those distant dreams become a sudden reality when her caravan is beset by bandits, leaving her guards slain and Guinevere stranded alone on the dangerous Amber Road. Her only chance of survival is to travel alongside Oskar, the aloof half-orc who saved her during the attack.

Unlike Guinevere, Oskar’s path is not so set in stone. With his mother dead and his apprenticeship abandoned, all that’s left is a long, lonely walk to a land he’s never seen to find family he’s never met. The last thing he needs is a spoiled waif like Guinevere slowing him down—even if the spark between them sizzles with promise.

Despite his cold exterior, Oskar is brave and thoughtful and unlike anyone Guinevere has ever met. And while Guinevere may be sheltered, she brings out a softness in him that he has never dared to feel before. As the flames of their passion grow, they realize that soon they’ll need to choose between their expected destinations or their blossoming romance.

Written by New York Times bestselling author Thea Guanzon at the behest of Critical Role’s Jester Lavorre, Tusk Love brings the most romantic story on Exandrian bookshelves to life.
Chapter One

Guinevere

The bandits had fallen upon them in the middle of the night, and all the guards were dead.

Guin­e­vere crouched inside the wagon, watching through a hole in the side of the canvas bonnet as the bandits picked through the ruined camp. For some reason, this was the only thought running through her mind—­that all the guards were dead. She had not learned any of their names since setting out from Rexxentrum, and now she never would.

There were five of them, which was the most her parents could afford to hire. She’d seen each guard fall to the onslaught of blades and arrows through the same canvas-­edged hole, her screams stifled into the mound of her palm. According to her parents, it wasn’t proper to converse with the hired help, which was why she hadn’t. But she should have known the names of the men who’d died for her.

Didn’t they deserve that much, at least?

No point wondering what corpses deserve. The voice in her head was the guttural hiss of newly lit coals crackling to life. Guin­e­vere fought it as hard as she could, but it was like trying to hold back a sneeze. Her eyes watering, she left her bedroll and slowly retreated deeper into the wagon.

“Check inside!” someone barked, most likely the gigantic orc who had led the charge into the clearing and lopped one guard’s head clean off his shoulders with an equally gigantic greataxe. “Let’s see what we have!”

Guin­e­vere scooted backward over the wooden boards until she could go no farther. She heard the panicked lowing of Bart and Wart and the restless stomping of their hooves on the forest floor as the bandits approached. Her parents’ oxen were tethered to the trees beside the wagon, and she hoped with all her heart that the bandits would leave the poor beasts alone. Most likely, though, Bart and Wart were as doomed as she was.

You aren’t doomed. Teinidh of the Wailing Embers raked her fiery claws through the scorched recesses of Guin­e­vere’s soul. You have me. Set me free. Let me burn.

“No,” Guin­e­vere whispered. She reached back, her hand closing over the lid of the pearwood trunk that had been so carefully transported over the Amber Road the last few days, along with the supplies for the journey and the wares that her parents would sell once she met them at the port city of Nicodranas.

Fire was uncontrollable; if Teinidh was unleashed, everything would be destroyed. The trunk—­its contents—­were too precious to risk.

Guin­e­vere tried to calm herself with a series of slow, deep breaths. It was heightened emotion that called the wildfire spirit forth. If she could just tamp down on the fear . . .

The faint moonlight streaming into the wagon was blocked out by a host of figures peering inside. While the leader was an orc—­Guin­e­vere spied his hulking frame in the distance, trampling over the campfire that the guards had made to ward off the autumn chill—­the rest of the bandits were human, garbed in pilfered, mismatched armor. One was wearing a helmet, still wet with blood, that Guin­e­vere recognized as having belonged to her guard. She gave an involuntary shudder, and the slight movement drew the men’s attention.

“Well, well.” One bandit squinted at the flowing, lavishly embroidered hem of Guin­e­vere’s white silk nightgown. “If it isn’t a lady, done up so fine.”

“Let’s see if she’s got any jewelry on her,” another bandit eagerly suggested.

She let the men drag her out of the wagon. There were six of them, and their rough hands bruised her arms while she shook like a leaf and tried not to look at the dead guards strewn about the clearing. Teinidh scrabbled at the walls of her mind, insistent, hungry for the kill.

Now, now, now! Until there are only cinders, until the wind scatters them to Tal’Dorei and beyond.

No. Guin­e­vere squeezed her eyes shut. Please. She didn’t want to destroy the trunk, didn’t want to hurt Bart and Wart, didn’t want her parents to blame her for making things worse. I must be braver. I will be braver.

Yet fear surged within her like the inferno that she was trying so hard to suppress.

The bandits hauled her farther away from the wagon and closer to their leader but stopped when the one wearing the bloodstained helmet noticed the thin silver chain around her neck, glowing in the moonlight.

“Bet this is real silver,” he mused as he and the other men surrounded her, flashing identical avaricious grins.

“What’s the holdup, Symes?” the orc standing in the remains of the campfire demanded. “Bring her to me!”

“In just a minute, Lashak.” Symes’s grimy fingers brushed against Guin­e­vere’s neck as he gripped the chain. She bit her tongue so as not to cry out in fright. “Want to see what pretty trinket milady brought us.”

He gave a none-­too-­gentle tug, freeing the rest of the necklace from where it had slipped beneath her nightgown’s bodice. The bandits had clearly been expecting a valuable gem of some sort; they blinked in consternation at what was dangling from Symes’s fist on the fine loops of metal.

It was a tiny sparrow skull, set in a bed of white-­speckled brown feathers. A hole had been drilled on the skull’s top and packed with soil, from which sprouted a lacy green fern, lashed securely to its miniature container by intricate silver knots.

“Doesn’t look like an aristocrat’s pendant to me,” remarked another bandit, scratching his bearded chin. “Looks more like one of ’em wild mage totems . . .”

They were going to figure out what she was, perhaps as soon as they drew their next breaths. And when they did, they would kill her, because she was too dangerous to keep alive. “Sometimes I think she’s better off dead,” her father had said once, when he didn’t realize Guin­e­vere was within earshot.

Better off dead—­but she didn’t want to die—­

Panic combined with Guin­e­vere’s fear, swirling and igniting, higher and higher. The dam burst. The bones and feathers of her totem shook. The soil had been dug up from the same fire-­razed forest where she’d been born, and it fed her, fed the power she hadn’t asked for, her eyes flashing as the connection to another plane was wrenched open.

The connection that had been forged the day she emerged into the world, red-­cheeked and squalling and covered in her mother’s water, while the woods her parents were traveling through disintegrated into ash all around them.

Now, twenty years later, in another forest halfway across the continent of Wildemount, Teinidh appeared beside Guin­e­vere, blazing and statuesque, her humanoid body made of intertwined burning branches, eyes like molten craters and hair a crown of flames.

The bandits’ jaws dropped, and they hastily began backing away. It was the last thing the six of them did in this life, other than scream as the wildfire spirit swept through their circle in a vicious red-­gold blaze. The putrid, sickly sweet odor of charred flesh filled the night air.

By the time it was over, Guin­e­vere swayed unsteadily in the middle of a ring of smoldering bodies blackened beyond recognition. Teinidh was gone, but the conflagration remained. Leaves and underbrush caught on fire, and flames swiftly licked their way toward the surrounding trees.

The bandit leader had been too far away to get caught up in Teinidh’s attack. He was still far away, rooted to the spot, gawking at Guin­e­vere. She turned and fled—­not to safety, but to her parents’ flailing oxen. The act of summoning Teinidh had sapped her of strength, but she picked up one of the dead guards’ swords and, with what little might she still possessed, brought it down over the ropes that tied Bart and Wart to the already smoking tree trunks.

The two oxen bolted as soon as they were free, no thought left to them but to escape the inferno. As they vanished into the darkness, Guin­e­vere stumbled back to the wagon—­the fire hadn’t reached it yet; she had to save the trunk—­

A meaty fist tangled in her long, loose hair, spinning her around with enough force that she was vaguely surprised her neck didn’t snap. With all his subordinates dead, Lashak roared in fury, raising his free hand to strike her. Guin­e­vere’s meager courage vanished, and she closed her eyes again, bracing herself for the blow.

But it never came.

When she dared to look, an arrow was sticking out of the bandit leader’s spade-­sized palm.

The orc seemed as startled as she was. For what felt like ages, the two of them could only stare at the projectile, which had sliced clean through Lashak’s hand.

The spell was broken when a deep, resonant, and thoroughly bored voice drifted into their ears over the sputter of burning leaves: “Why don’t you pick on someone your own size?”
Founded by veteran voice actors Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien, Critical Role has grown from a weekly improv storytelling campaign set in an ever-evolving world, to a media company centered on connecting with communities in new and meaningful ways, including fiction (Critical Role: Vox Machina—Kith & Kin) and non-fiction (The World of Critical Role) books on the New York Times bestsellers list, comic books (Vox Machina OriginsTales of Exandria), graphic novels (The Mighty Nein Origins series), collectibles, tabletop and role playing games, podcasts, live events, and a critically acclaimed animated series, The Legend of Vox Machina. View titles by Critical Role

About

A merchant’s daughter who yearns for adventure gets more than she bargained for when she falls for a broodingly handsome stranger in this saucy romantasy from the New York Times bestselling author of The Hurricane Wars.

“A true delight of a book! Spicy and heartfelt—this one is a winner all around.”—Katee Robert, author of Neon Gods

As the daughter of an ambitious merchant, Guinevere’s path has been predetermined: marry into a noble house of the Dwendalian Empire, raise her family’s station, and live quietly as a lordling’s obedient wife. But Guinevere longs for a life unbounded by expectations, for freedom and passion and adventure.

Those distant dreams become a sudden reality when her caravan is beset by bandits, leaving her guards slain and Guinevere stranded alone on the dangerous Amber Road. Her only chance of survival is to travel alongside Oskar, the aloof half-orc who saved her during the attack.

Unlike Guinevere, Oskar’s path is not so set in stone. With his mother dead and his apprenticeship abandoned, all that’s left is a long, lonely walk to a land he’s never seen to find family he’s never met. The last thing he needs is a spoiled waif like Guinevere slowing him down—even if the spark between them sizzles with promise.

Despite his cold exterior, Oskar is brave and thoughtful and unlike anyone Guinevere has ever met. And while Guinevere may be sheltered, she brings out a softness in him that he has never dared to feel before. As the flames of their passion grow, they realize that soon they’ll need to choose between their expected destinations or their blossoming romance.

Written by New York Times bestselling author Thea Guanzon at the behest of Critical Role’s Jester Lavorre, Tusk Love brings the most romantic story on Exandrian bookshelves to life.

Excerpt

Chapter One

Guinevere

The bandits had fallen upon them in the middle of the night, and all the guards were dead.

Guin­e­vere crouched inside the wagon, watching through a hole in the side of the canvas bonnet as the bandits picked through the ruined camp. For some reason, this was the only thought running through her mind—­that all the guards were dead. She had not learned any of their names since setting out from Rexxentrum, and now she never would.

There were five of them, which was the most her parents could afford to hire. She’d seen each guard fall to the onslaught of blades and arrows through the same canvas-­edged hole, her screams stifled into the mound of her palm. According to her parents, it wasn’t proper to converse with the hired help, which was why she hadn’t. But she should have known the names of the men who’d died for her.

Didn’t they deserve that much, at least?

No point wondering what corpses deserve. The voice in her head was the guttural hiss of newly lit coals crackling to life. Guin­e­vere fought it as hard as she could, but it was like trying to hold back a sneeze. Her eyes watering, she left her bedroll and slowly retreated deeper into the wagon.

“Check inside!” someone barked, most likely the gigantic orc who had led the charge into the clearing and lopped one guard’s head clean off his shoulders with an equally gigantic greataxe. “Let’s see what we have!”

Guin­e­vere scooted backward over the wooden boards until she could go no farther. She heard the panicked lowing of Bart and Wart and the restless stomping of their hooves on the forest floor as the bandits approached. Her parents’ oxen were tethered to the trees beside the wagon, and she hoped with all her heart that the bandits would leave the poor beasts alone. Most likely, though, Bart and Wart were as doomed as she was.

You aren’t doomed. Teinidh of the Wailing Embers raked her fiery claws through the scorched recesses of Guin­e­vere’s soul. You have me. Set me free. Let me burn.

“No,” Guin­e­vere whispered. She reached back, her hand closing over the lid of the pearwood trunk that had been so carefully transported over the Amber Road the last few days, along with the supplies for the journey and the wares that her parents would sell once she met them at the port city of Nicodranas.

Fire was uncontrollable; if Teinidh was unleashed, everything would be destroyed. The trunk—­its contents—­were too precious to risk.

Guin­e­vere tried to calm herself with a series of slow, deep breaths. It was heightened emotion that called the wildfire spirit forth. If she could just tamp down on the fear . . .

The faint moonlight streaming into the wagon was blocked out by a host of figures peering inside. While the leader was an orc—­Guin­e­vere spied his hulking frame in the distance, trampling over the campfire that the guards had made to ward off the autumn chill—­the rest of the bandits were human, garbed in pilfered, mismatched armor. One was wearing a helmet, still wet with blood, that Guin­e­vere recognized as having belonged to her guard. She gave an involuntary shudder, and the slight movement drew the men’s attention.

“Well, well.” One bandit squinted at the flowing, lavishly embroidered hem of Guin­e­vere’s white silk nightgown. “If it isn’t a lady, done up so fine.”

“Let’s see if she’s got any jewelry on her,” another bandit eagerly suggested.

She let the men drag her out of the wagon. There were six of them, and their rough hands bruised her arms while she shook like a leaf and tried not to look at the dead guards strewn about the clearing. Teinidh scrabbled at the walls of her mind, insistent, hungry for the kill.

Now, now, now! Until there are only cinders, until the wind scatters them to Tal’Dorei and beyond.

No. Guin­e­vere squeezed her eyes shut. Please. She didn’t want to destroy the trunk, didn’t want to hurt Bart and Wart, didn’t want her parents to blame her for making things worse. I must be braver. I will be braver.

Yet fear surged within her like the inferno that she was trying so hard to suppress.

The bandits hauled her farther away from the wagon and closer to their leader but stopped when the one wearing the bloodstained helmet noticed the thin silver chain around her neck, glowing in the moonlight.

“Bet this is real silver,” he mused as he and the other men surrounded her, flashing identical avaricious grins.

“What’s the holdup, Symes?” the orc standing in the remains of the campfire demanded. “Bring her to me!”

“In just a minute, Lashak.” Symes’s grimy fingers brushed against Guin­e­vere’s neck as he gripped the chain. She bit her tongue so as not to cry out in fright. “Want to see what pretty trinket milady brought us.”

He gave a none-­too-­gentle tug, freeing the rest of the necklace from where it had slipped beneath her nightgown’s bodice. The bandits had clearly been expecting a valuable gem of some sort; they blinked in consternation at what was dangling from Symes’s fist on the fine loops of metal.

It was a tiny sparrow skull, set in a bed of white-­speckled brown feathers. A hole had been drilled on the skull’s top and packed with soil, from which sprouted a lacy green fern, lashed securely to its miniature container by intricate silver knots.

“Doesn’t look like an aristocrat’s pendant to me,” remarked another bandit, scratching his bearded chin. “Looks more like one of ’em wild mage totems . . .”

They were going to figure out what she was, perhaps as soon as they drew their next breaths. And when they did, they would kill her, because she was too dangerous to keep alive. “Sometimes I think she’s better off dead,” her father had said once, when he didn’t realize Guin­e­vere was within earshot.

Better off dead—­but she didn’t want to die—­

Panic combined with Guin­e­vere’s fear, swirling and igniting, higher and higher. The dam burst. The bones and feathers of her totem shook. The soil had been dug up from the same fire-­razed forest where she’d been born, and it fed her, fed the power she hadn’t asked for, her eyes flashing as the connection to another plane was wrenched open.

The connection that had been forged the day she emerged into the world, red-­cheeked and squalling and covered in her mother’s water, while the woods her parents were traveling through disintegrated into ash all around them.

Now, twenty years later, in another forest halfway across the continent of Wildemount, Teinidh appeared beside Guin­e­vere, blazing and statuesque, her humanoid body made of intertwined burning branches, eyes like molten craters and hair a crown of flames.

The bandits’ jaws dropped, and they hastily began backing away. It was the last thing the six of them did in this life, other than scream as the wildfire spirit swept through their circle in a vicious red-­gold blaze. The putrid, sickly sweet odor of charred flesh filled the night air.

By the time it was over, Guin­e­vere swayed unsteadily in the middle of a ring of smoldering bodies blackened beyond recognition. Teinidh was gone, but the conflagration remained. Leaves and underbrush caught on fire, and flames swiftly licked their way toward the surrounding trees.

The bandit leader had been too far away to get caught up in Teinidh’s attack. He was still far away, rooted to the spot, gawking at Guin­e­vere. She turned and fled—­not to safety, but to her parents’ flailing oxen. The act of summoning Teinidh had sapped her of strength, but she picked up one of the dead guards’ swords and, with what little might she still possessed, brought it down over the ropes that tied Bart and Wart to the already smoking tree trunks.

The two oxen bolted as soon as they were free, no thought left to them but to escape the inferno. As they vanished into the darkness, Guin­e­vere stumbled back to the wagon—­the fire hadn’t reached it yet; she had to save the trunk—­

A meaty fist tangled in her long, loose hair, spinning her around with enough force that she was vaguely surprised her neck didn’t snap. With all his subordinates dead, Lashak roared in fury, raising his free hand to strike her. Guin­e­vere’s meager courage vanished, and she closed her eyes again, bracing herself for the blow.

But it never came.

When she dared to look, an arrow was sticking out of the bandit leader’s spade-­sized palm.

The orc seemed as startled as she was. For what felt like ages, the two of them could only stare at the projectile, which had sliced clean through Lashak’s hand.

The spell was broken when a deep, resonant, and thoroughly bored voice drifted into their ears over the sputter of burning leaves: “Why don’t you pick on someone your own size?”

Author

Founded by veteran voice actors Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien, Critical Role has grown from a weekly improv storytelling campaign set in an ever-evolving world, to a media company centered on connecting with communities in new and meaningful ways, including fiction (Critical Role: Vox Machina—Kith & Kin) and non-fiction (The World of Critical Role) books on the New York Times bestsellers list, comic books (Vox Machina OriginsTales of Exandria), graphic novels (The Mighty Nein Origins series), collectibles, tabletop and role playing games, podcasts, live events, and a critically acclaimed animated series, The Legend of Vox Machina. View titles by Critical Role